#pragma once

#include <Ogre.h>
#include <OIS.h>
#include <SdkCameraMan.h>

namespace Graphic
{

class GraphicWorld
{
public:
	GraphicWorld(void);
	~GraphicWorld(void);

private:
	Ogre::Root *mRoot;
	Ogre::Camera *mCamera;
	Ogre::SceneManager *mSceneManager;
	OgreBites::SdkCameraMan* mCameraManager;
	Ogre::RenderWindow *mWindow;
	
};

}